
Weve spotted the honking cropping up in the most unlikely of places, but it looks like that pesky little goose will cause some trouble on. All copyrights and trademarks are owned by their respective owners.Untitled Goose Game has taken the world by storm. HONK For EXTRA EVIL, turn up your volume to maximum For MAXIMUM EVIL, rapidly smash all 4 buttons at the same time HONK This app isn't officially licensed by House House, Nintendo, or anyone else affiliated with 'Untitled Goose Game'. The description of Untitled Goose Honk App.
In a time when you have infinite games to play, it’s still worth carving out some time for this one.Untitled Goose Game Game Video Guide now Windows Store This is not a game. It’s the kind of game you can play with people who claim they don’t like games, and if you have children, they will enjoy pressing the HONK button over and over again. Austin’s review from last month, comparing the game to Hitman, is worth a read. It’s both short and funny as heck, a biting combo.

One of social media’s universally beloved icons, Chrissy Teigen, who’s shown an interest in games in the past, wanted to know what was up. A few days back, Twin Peaks actor Kyle MacLachlan tweeted about trying to track down the elusive goose. Untitled Goose Game has achieved an awareness most games dream of, drawing interest from surprising places.
“Goose goose goose,” sure, love it.VICE Games: Untitled Goose Game is, as of this writing, the most popular game on the eShop. Can't say I totally agree, but that’s her opinion and I respect it. She told me "goose goose goose." When I told her it was, in fact, "honk," she shook her head and repeated "goose goose goose." Thoughts?Michael McMaster: I mean, I'm not the authority on geese—the meaning of art is malleable and should be in the hands of its consumers, not its creators. It's a chat as wide-ranging as the game itself.VICE Games: This morning, I asked my three-year-old daughter what sound a goose makes. We talked about everything from the politics of the goose, to a shocking revelation about the origins of its HONK, to the haphazard and fumbly way the game was developed. Fortunately, Untitled Goose Game designer Michael McMaster was willing to spend some time with me recently over email, answering everything from the absurd to the insightful.
It’s weird to be able to turn that tap on at any point, and it’s sometimes hard to turn it off. It’s been a very strange feeling to be able to, at any moment, open up our Twitter notifications and see a flood of positive responses to the game, and videos, and people making memes, and BRANDS making memes, and Blink 182 and Chrissy Teigen, and everything else. We’re happy, of course, but we’re also very tired, and emotionally fragile, and probably a bit manic. The four of us are mainly overwhelmed, I think. Are you doing OK? Be honest.That’s a really thoughtful question—I wish I could give a straightforward answer.
I tweeted about it and we all forgot about the conversation for a while.This was a few months after we’d released our first game, Push Me Pull You, which was a 2D local-multiplayer game—we knew then that we wanted our next project to be in 3D, and to be single-player. We joked for a bit about why we thought geese are funny. Maybe this is too much, but I wanted to say how much I appreciated Austin’s review on your site in particular: throughout development we’d sometimes had to be defensive of the slightly awkward way the goose moved and controlled, though I’d never found a good vocabulary for actually describing WHY it felt good to us—his recognition and description of that stuff was deeply gratifying and relieving to read.VICE Games: Before we talk too much about where things stand now, can we go back a hot minute? What was the original germ of an idea for Untitled Goose Game ? And when did it actually become a game you were making?The original moment of inspiration is, thankfully, very clearly documented: in August 2016, Stuart posted a stock photo of a goose in our Slack and said, jokingly, “we should make a game about this”. We’d known for years that people were excited for this game from its trailers, but were always a bit nervous about how that would affect people’s expectations for the game—the news that it had, apparently, lived up to its hype, let me shed a very specific anxiety that I’d been carrying around for years.
We added some people who had objects that they liked to keep in one place, and if the goose took the objects they’d chase it down and put the objects back in place. We didn’t have any kind of mechanical context for these actions, we just started with the goose itself. We started out by modelling and animating a goose and giving it a range of things to do—honk, flap, crane its neck, etc. At some point we revisited that Slack conversation and took the idea of a game about a goose seriously.
In the credits, there’s a credit for the voice of the goose, too. We get asked a lot if we’d add an option for a Canada Goose skin, but we’ve always bristled at this—ours is a game about THIS goose, our specific goose, not a customisable goose-avatar.Regarding the honk: the honk in the game was added by our amazing sound designer, Em Halberstadt. White and orange, frowning mouth, honking noise. Who is the voice of the HONK?The goose is based on that stock image of a goose, or maybe the collectively-imagined goose we described in that Slack conversation—our platonic goose.
After the trailer blew up in late 2017, we got a bunch of emails telling us that, actually, this was definitively a duck’s quack. We clipped it out and put it in the trailer. In our first trailer before our sound designer Em had come on board, most of our sounds had been sourced from freesound.org—we had trouble finding a perfect discrete honk, but eventually found one that was nice and short and sharp from a field recording titled “Geese honking”, or something similar.
That eye contact went SUCH a long way to informing the emotional tenor of the game—these two characters staring silently at each other suddenly had this very distinct interpersonal relationship. The closest thing to an a-ha moment would’ve been when Jake rigged up the goose and the groundskeeper with an inverse kinematics system, so that they’d turn their heads to look at each other when standing at a certain distance. Pretty quickly, though, the game became a lot more detailed and intimate than that. There might be one or two duck quacks in there, not sure.”VICE Games: Do you remember what the a-ha moment was, once you were playing with the concept? Was there an early puzzle, something that made you all go "OK, we're onto something here."So, our original vision for this game was much bigger and more impersonal than where it ended up—we’d imagined a big clockwork system of dozens of little faceless people, all moving around on their own schedule that the goose was there to disrupt.
But people seem to have latched onto Untitled Goose Game and run with it it's become a vehicle of humor, of happiness. There's not much to cheer about, and the news is relentlessly upsetting. It often sucks, but it really sucks at the moment. It still feels really special.VICE Games: The world sucks right now.
In very simple terms, we set out to make a funny and joyful game, and it’s extremely gratifying to hear that for most people we did this successfully. Maybe I’m overthinking it, though? I’d be curious to hear what someone with a better grasp of media theory than me might have to say.We’ve had a lot of messages from people who have been going through bad times recently, letting us know that our game was a nice respite from that, which I will say was very deeply heartwarming. I get a bit uncomfortable when people say that this game is “what the world needs right now,” or something along those lines - I don’t like the idea that our game (or media in general) succeeds because it anaesthetises people to the horrors of the world, when clarity and action are more urgently necessary than ever.

